04 Imagine - Articles

Book Review: Use Your Imagination

This large picture book introduces the use of imagination with the help of two engaging animal characters, a simple page layout, and fun drawings of animals and props.

The child will be pulled into and along the story by the conversation between a wolf and a rabbit. The wolf acts as a mentor, teaching the rabbit and, at the same time, providing learning challenges for the guileless rabbit to master. Adult readers will be engaged by the implied danger of prey being so close and for so long near its predator. How can this book have any other resolution than the poor bunny following nature’s path? I’m sure anyone reading this book to a child will be thinking: “Do I keep reading this, or do I put it down?” I assure you this book has an ending surprising to a kid and a relief for adults.

What is essential about this fun book is how it highlights imagination as a thing to do. The child reader will undoubtedly get that imagination is a skill that can be cultivated and strengthened, that it has importance, provides many choices, and by the book’s end, holds much power.

“You need to use your Imagination! That means using words and pictures to create a story,” explained Wolf.

“Use your imagination” is repeated several times, almost as a command. Indeed, the reader will remember that imagination is not only something others do as an experience but something that a person should do without hesitation.

I recommend this book for adults who wish to share their enthusiasm for imagination with very young people in a fast, transparent, memorable, and engaging way.

Title: Use Your Imagination (But be careful what you wish for!)
Nicola O’Byrne, 2014, Nosy Crow Press / Candlewick Press, nosycrow.com, 22 pages, 9.09 x 0.2 x 11.42 inches.

04 Imagine - Articles

Paracosms and imaginary worlds

>Curated Content from a variety of sources from around the world, past and present (sometimes with some light editing).

This was found on Wikipedia:

“A paracosm is a detailed imaginary world. Paracosms are thought generally to originate in childhood and to have one or numerous creators. The creator of a paracosm has a complex and deeply felt relationship with this subjective universe, which may incorporate real-world or imaginary characters and conventions. Commonly having its own geography, history, and language, it is an experience that is often developed during childhood and continues over a long period of time, months or even years, as a sophisticated reality that can last into adulthood.

The concept was first described by a researcher for the BBC, Robert Silvey, with later research by British psychiatrist Stephen A. MacKeith and British psychologist David Cohen. The term “paracosm” was coined by Ben Vincent, a participant in Silvey’s 1976 study and a self-professed paracosmist.

Psychiatrists Delmont Morrison and Shirley Morrison mention paracosms and “paracosmic fantasy” in their book Memories of Loss and Dreams of Perfection, in the context of people who have suffered the death of a loved one or some other tragedy in childhood. For such people, paracosms function as a way of processing and understanding their early loss. They cite James M. Barrie, Isak Dinesen and Emily Brontë as examples of people who created paracosms after the deaths of family members.

Marjorie Taylor is another child development psychologist who explores paracosms as part of a study on imaginary friends. In Adam Gopnik’s essay, “Bumping Into Mr. Ravioli”, he consults his sister, a child psychologist, about his three-year-old daughter’s imaginary friend. He is introduced to Taylor’s ideas and told that children invent paracosms as a way of orienting themselves in reality. Similarly, creativity scholar Michele Root-Bernstein discusses her daughter’s invention of an imaginary world, one that lasted for over a decade, in the 2014 book, Inventing Imaginary Worlds: From Childhood Play to Adult Creativity.

Paracosms are also mentioned in articles about types of childhood creativity and problem-solving. Some scholars believe paracosm play indicates high intelligence. A Michigan State University study undertaken by Root-Bernstein revealed that many MacArthur Fellows Program recipients had paracosms as children, thus engaging in what she calls worldplay. Sampled MacArthur Fellows were twice as likely to have engaged in childhood worldplay as MSU undergraduates. They were also significantly more likely than MSU students to recognize aspects of worldplay in their adult professional work. Indeed, paracosm play is recognized as one of the indicators of a high level of creativity, which educators now realize is as important as intelligence. In an article in the International Handbook on Giftedness, Root-Bernstein writes about paracosm play in childhood as an indicator of considerable creative potential, which may “supplement objective measures of intellectual giftedness … as well as subjective measures of superior technical talent.” There is also a chapter on paracosm play in the 2013 textbook Children, Childhood and Cultural Heritage, written by Christine Alexander. She sees it, along with independent writing, as attempts by children to create agency for themselves.”

Examples of paracosms include:

  • Middle-earth, the highly detailed fantasy world created by J.R.R. Tolkien, as expressed in his novels The Lord of the Rings and The Hobbit, as well as a sizable body of writings published posthumously containing fictional histories, languages and other reference material. Tolkien had been inventing languages since his teen years, only later imagining the people who spoke them or their environment.
  • Gondal, Angria, and Gaaldine, the fantasy kingdoms created and written about in childhood by Emily, Anne, and Charlotte Brontë, and their brother Branwell, and maintained well into adulthood. These kingdoms are specifically referred to as paracosms in several academic works.
  • K.C. Remington has written over twenty books in the Webbster and Button Children’s Stories series, set in a paracosm called the Big Green Woods.
  • Hartley Coleridge, created and maintained the land of Ejuxria all his life.
  • Austin Tappan Wright‘s Islandia began as a childhood paracosm.
  • M.A.R. Barker began developing Tekumel at age ten.
  • Ed Greenwood (born 1959) began writing stories about the Forgotten Realms as a child, starting around 1967; they were his “dream space for swords and sorcery stories”.
  • Borovnia, the fantasy kingdom created by Juliet Hulme and Pauline Parker in their mid-teens, as portrayed in the film Heavenly Creatures.
  • The modern fantasy author Steph Swainston‘s world of the Fourlands is another example of an early childhood paracosm.
  • Henry Darger began writing about the Realms of the Unreal in his late teens and continued to write and illustrate it for decades.
  • Terry Pratchett’s Discworld, detailed in some 33 books, is considered to be an extremely detailed paracosm.
  • Joanne Greenberg created a paracosm called Iria as a young girl, and described it to Frieda Fromm-Reichmann while hospitalized at Chestnut Lodge. Fromm-Reichmann wrote about it in an article for the American Journal of Psychiatry; Greenberg wrote about it as the Kingdom of Yr in her novel I Never Promised You a Rose Garden.
  • As children, novelist C. S. Lewis and his brother Warren together created a paracosm called Boxen which was in turn a combination of their respective private paracosms Animal-Land and India. Lewis later drew upon Animal-Land to create the fantasy land of Narnia, which he wrote about in The Chronicles of Narnia.
  • Additional paracosmists are listed in Root-Bernstein’s Inventing Imaginary Worlds: From Childhood Play to Adult Creativity Across the Arts and Sciences, 2014, and on the related website, Inventing Imaginary Worlds.
03 Visualize - Videos, 04 Imagine - Articles

[Video] The Queen’s Gambit: Our journey to the imagination

Anyone interested in imagination and visualization training will find The Queen’s Gambit, a short tv-series now on Netflix, an important watch. In episode one we see the main character, Beth, travel the hero’s journey. This is the journey we must follow to get into our unconscious, not just once, but every time we practice imagination and visualization work.

The Queen’s Gambit starts off with the main character, Beth Harmon, being sent to an orphanage after the sudden death of her mother. We see Beth struggling to understand her new life. One day, much like any other day for Beth, she is sent on an errand that will change her life by unlocking her great skill at a game she has never even seen before.

Video Table of Contents:

1 The Queen’s Gambit is a story of the hero’s journey
2 Beth Harmon’s hero’s journey is our journey to the unconscious
3 Descent of the hero to learning and to the unconscious
4 Treasure in the dark basement
5 Trials we must pass thru to get access to the treasure
6 Arrival of the invitation from the unconscious

THE QUEENS GAMBIT: The hero’s journey to imagination training

Anyone interested in imagination and visualization training will find The Queen’s Gambit, a short tv-series now on Netflix, an important watch. In episode on…

01 Visualize - Articles, 04 Imagine - Articles

Build Your Imagery Library

Cultivating your own set of go-to imagery gives you a clear place to start your visualization-imagination work. Whenever and wherever you are, you can go to your bookcase and pull off the imagery you want for the moment. Practicing each of your library holdings and keeping them fresh and powerful.

How to Start Your Library

I will give you some starter imagery in a series of upcoming posts. You will get a mix of imagery that:

  • promotes rest and relaxation;
  • activates your curiosity and creativity; or other in-built skills
  • helps you in uncomfortable situations (hassles), emergencies, and during the challenges of living life.

I will give you the basic framework of what you want to do in each imagery set. You will need to fill in that structure with your own memories, experiences, poetic ideas, favorite images, and more. You will not be getting some highly canned guided imagery. Instead, you will customize everything and that process will make the imagery that much more powerful.

Start off slowly and work with one imagery structure.

You will need several sessions to collect and fully round out what you want to appear in your imagery.

After that you will need several more sessions to get comfortable with what you have.

This needs to be followed by more sessions so you can develop deep mastery of what you have developed so it will appear easily and rapidly.

Lastly, you will need to set up a system where you will remember you have these imagery in your library. The most common problem with any inner work techniques is that we forget to use them! Make a list, make a drawing, make something for each set you develop that reminds you, on a regular basis, that you have your imagery library. Better yet, practice each one at least once a week to keep it in your short-term memory.

Next: Look for the post: A Comfortable Place – Imagery

04 Imagine - Articles

[News] 9 Artists Who Made Perfect Spaces for Meditation

“It’s a safe bet that anyone who’s spent a prolonged amount of time looking at a painting—or failing that, can recall the Seurat scene from Ferris Bueller’s Day Off—can recognize the meditative power of art. But several artists have taken this idea further, building entire environments meant to help viewers experience deep serenity or contemplation. From giant saltwater tanks to secluded Appalachian outposts, these nine works provide space to guide in focused meditation.” Read full article at link below – (this article has been curated by the Armchair Dreamer)

Notes from the Armchair Dreamer:

Having a place to go in your imagination can greatly enhance your work.

The article shows beautiful and sometimes mysterious places for imagination work. We can develop our own artsy places by:

-Finding them in our community – What building fasciantes you? Is there a special place where you can go and be?  Is there a nature area that strikes you as super cool?

-Use our imagination to remember (visualization) a cool place we have been or imagine (create something new in your mind’s eye) a special place well suited for imagination, contemplation, and meditation.

Take a look at the photos….

Source: From Kusama to Turrell, 9 Artists Who Made Perfect Spaces for Meditation

01 Visualize - Articles, 04 Imagine - Articles

[News] A Tiny Spot In Mouse Brains May Explain How Breathing Calms The Mind | Scribd

A Tiny Spot In Mouse Brains May Explain How Breathing Calms The MindA cluster of neurons connects breathing and emotion centers in mouse brains, researchers say. If this turns out to be true in humans, it could explain how controlled breathing calms the mind.

CONTINUING READING ARTICLE: A Tiny Spot In Mouse Brains May Explain How Breathing Calms The Mind | Scribd